AI Insights · Timothy · July 2024
Top 5 Boat Games on iOS in Poland: Q2 2024 Performance
An overview of the performance of the top 5 boat games on iOS in Poland during Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the top boat games on the iOS platform in Poland showed varied performance in terms of downloads, revenue, and weekly active users. Here's a detailed look at the data provided by Sensor Tower.
My Cruise
EYEWIND LIMITED's My Cruise experienced fluctuating downloads throughout the quarter, starting at approximately 2.5K in early April and ending at around 470 by late June. Revenue peaked at $294 in mid-April and saw a general decline towards the end of the quarter, dropping to $70 by the last week of June. Weekly active users showed a slight downtrend, starting from nearly 6.9K in early April to around 6.3K by the end of June.
Submarine Jump!
Submarine Jump! by Kwalee Ltd had consistent downloads with a notable peak of 458 in mid-April, but experienced a significant drop to just 10 downloads by the end of June. The game did not generate any revenue during this period. Weekly active users also saw a decline from 466 in early April to 252 by the end of June.
World of Warships: Legends PvP
WARGAMING Group Limited's World of Warships: Legends PvP had a modest start in terms of revenue, peaking at $68 in the second week of April and stabilizing around $20-$30 in the following weeks. Downloads saw a sharp decline from 275 in the first week of April to just 32 by the end of June.
Ship Simulator: Boat Game
Ship Simulator: Boat Game by Azur Interactive Games Limited had a small revenue increase from $5 in early April to $25 by late June. Downloads were minimal, starting at 118 in early April and dropping to zero in several weeks throughout the quarter. Weekly active users remained relatively stable, with a slight decrease from 539 in early April to 423 by the end of June.
Port City: Ship Simulator
Pixel Federation Games' Port City: Ship Simulator had a notable revenue peak of $231 in late April, with a gradual decline to $33 by the end of June. Downloads were relatively low but saw a peak of 57 in mid-June. Weekly active users showed an upward trend, increasing from 55 in early April to 72 by the end of June.
For more detailed insights and data on the performance of these games, visit Sensor Tower.